Mindthief
Vermlings
are a scavenging, animalistic race. They feed off of the flesh of the
dead, and when they can’t find any of that, they are more than happy to
do the killing themselves with crude knives and arrows. They are
primitive and weak-willed - easily controlled by more powerful races
with the right combination of pandering and intimidation. Left to their
own devices, Vermlings typically form hunting packs and spend their
short lives fulfilling basic needs. Some Vermlings do make their way
into human society, but they are universally shunned and feared in such
settings, forced to live in dark alleys and feed off scraps.
Often city-dwelling Vermlings will flee to the sewers to escape harassment. There, without their pack to connect with, these Vermlings will form strong bonds with the massive rat population. Communication with such a large number of creatures can strain one’s mind, though. Where most Vermlings fail, some rise to the challenge and hone powerful psychic abilities to control the swarms. So-called Mindthieves make terrifying opponents through the use of psychic assaults, sharp blades and swarms of tiny teeth.
Card Count: 10
Health Values per Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
| 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
Basic Stamina Chart

(Image from BoardGameMath)
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